The Nine Worlds Series: Niflheim

In Norse lore, Niflheim is one of the first of the Nine Worlds to emerge into being. Mist-Home is filled with icy mountains and glaciers. The entire realm seemed perilously high but that may be because of where I landed upon entering the world. Obviously, Niflheim is also frigidly cold. The whole world is bombarded with snow and wind, and heavy grey clouds hang in the sky. These were my observations on my first travel excursion to Niflheim nearly a year ago.

I’ve visited Nifl-World a few times since then. One foggy night nearly six months after my very first trip, I visited by astral home and from there made my way to Niflheim. I eventually found the road that I had been shown so many times before and I struggled to move at all. The snow was deep and frigid cold. The wind was howling and a storm was gathering. I made a tiny bit of progress along the way. As the storm gathered, I thought about seeking shelter and in an instant I ended up in a small cave that I think belonged to an ice giant or some other denizen of the realm. The owner of the home, such as it was, was nowhere in sight. The walls of the space were pale and a small window faced the gathering storm in the southwest. The room was warmer than the outdoors but I did not linger. I gathered myself and all of my accompanying parts and left post-haste. I desperately needed the warmth and took ease where I shouldn’t have.

When I returned to the road I paused to ask my guide why I was having so much trouble. I was incredibly frustrated with the lack of progress on this journey so I had to ask. My guide spoke of the sluggish nature of Isa and of the toilsome work embodied by Nauthiz. My journey through Niflheim having been supported by these two runic forces was mired in their might, for better or worse. My guide added that various parts of my soul are energetically compatible with Niflheim and other parts are less so which adds to my challenges with navigating this world.

After sharing these tidbits with me he showed me flashes of the Nifl-Giants, most slow moving and the oldest ones appearing completely unmoving to the naked eye, but all of them present and aware and active in their own way. I understood that they figure time, energy, and awareness differently than I do. What had felt like a literally glacial pace to me was just another hectic day to them.

In a previous divination session and another meditation I was told that my time in Niflheim would be lengthy. My guide’s comments about the flow of Nifl life helped me to see that basically I need to slow down and focus in order to get anywhere or do anything in Niflheim. Again time, energy, and everything are figured differently here. His call was not for the slow ease of a Caribbean vacation but for the careful, meditative engagement that comes through a wise mind sharply focused on a task – which is pretty slow if not “easy”.

After I received my guide’s rede I collected myself and returned to the middle world. I opened my eyes and gasped at the time because what had felt to me like a 30-minute astral journey had in fact been two hours.

When considering the runes that rule this world, a few came to mind. Mist-Home has strong Isa might of course, and Hagalaz factors prominently as well in the form of the cosmic seed. For humans, Nauthiz is a part of Niflheim too because it provides the needed spark of warmth, light, and life to deliver us from the Bone Chill of Mist-Home. I say Nauthiz instead of Kenaz because Nauthiz is is the red blinking emergency light to Kenaz’s warm white hall light. Nauthiz is the last light, the only light, the one standing between us and the teeming hordes of the yawning dark. Nauthiz is the warding force at the edge of the camp fire keeping the predators at bay.

When facing the challenges of Niflhiem, at the human scale of power, the Hrimthursar can’t be bested by overpowering (too much energy) or erosion (too much time). The Rime Thursar can’t be trampled over. They must be worked around or worked with, like mighty glaciers. Glaciers move extremely slowly and yet are powerful beyond compare. They are destructive and also creative – sculpting the continents and nourishing life on Earth for eons. Never forget, the first Well – Hverglmir – emanates from Niflheim.

After having been to Niflheim a few times, here’s some travel advice gained from a giantess I met on my first visit and from experience there after:

  1. Do not travel in human form. The mountains have eyes and humans are generally unwelcome in this realm.
  2. Do not use fire often. It may act as a beacon for woe.
  3. Do not wander in this world. One should be here with a purpose so stay on the road presented to you.
  4. Keep moving! Slow and steady.
  5. If challenged on the way, speak the name of the Power who protects you and under whose auspices you travels. If you are allied with no such being, reconsider your travel plans.
  6. Navigate the storms (and all of this world) with great care. It lives. I’ve found this to be just as true of the Eight Worlds as of our One World.

Blessed Travels!

The Road to Helheim

“Hermod Before Hela” (1909) by John Charles Dollman

As a part of my work with The Catskin Sisters, a small group of seidhr women based in Central Illinois, we journey to some of the Nine Worlds within the Norse cosmos. Generally, we choose to visit worlds that are known to be (at least somewhat) hospitable to human travelers. One of our most recent journeys was to Helheim or Hel-Home, the realm of Hela, the half-living half-corpse ettin-maid with jurisdiction over the teaming hoards of the dead. Before journeying to Hela’s realm I held a blot to her. I offered good beer and incense. I also made prayers for safe travel. The runes delivered a favorable message from the Queen of Hel and so I set off on my journey.

I slathered myself in a goodly amount of The Witch of Forest Grove’s Aves Salve, sat down on my loveseat, drew my white silk veil over my head and shifted left out of my body. I departed on the back of my Barn Owl fylgja through the kitchen window after brief conversations with the housewight and the spirit of my staff. My fylgja and I headed north here in Midgard until we reached the Tree, then north again and down its trunk and down one of its roots we went. The journey was fast and sinking. We “exited” at the edge of Niflheim where Mist-Home meets a set of dark gates that lead into Hela’s realm.

I was shrouded in mist and cold, and more than a little flustered. I waited at the gate until I felt comfortable continuing. I spoke the runes given to me for entrance to the realm and the gate opened. I was greeted by a spirit clad in white. Birch imagery immediately came to mind. The spirit was stern in manner and speech, and clearly empowered to halt any antics I might perpetrate in her mistress’ realm. While she gave me directions to Hela’s hall, I noticed the dead as they moved. They appeared to be grey-washed or sepia, not the color of life. I tore my eyes from the dead and instead focused on the road to Hel’s hall. Barn Owl reiterated the White Lady’s advice on the walk to the hall, warning me not to veer from the path if I ever wanted to leave Hel-Home. Of course I complied though the “water” flowing under the bridge there was sorcerously entrancing.

After a short walk, I arrived at the entrance to Hela’s Hall. Once invited, I entered. I was more than a little nervous to meet her. Hela was not much for pleasantries. She could smell my fear just as surely as I could smell her rot. The Queen of Hel was not pleased to see me there if I was not ready to be there. She reached for me with her fleshless arm and drew me close. I wanted to freak out, then I thought better of it. She offered counsel on my work with the dead, showed me a landmark on her property that might aid in my work, passed along a message from another Mighty Northern Power, and then sent me on my way. I followed the White Lady’s instructions from earlier, but in reverse, and ended on the other side of the gate not much worse for the wear.

Barn Owl and I gathered ourselves and got back on the expressway to this world. After emerging from trance, I did another rune reading which helped to verify many of my experiences in Helheim. I also reviewed my notes from other trance encounters with Death deities. I was pleased to see that they have a united front on many points where it concerns me and my Work with the dead.

So much Work to do, so little time! Well, that just means I gotta keep movin’.